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Mastering Unreal Technology: The Art of Level Design (Book + CD)
Let your imagination run wild in the world of Unreal Technology.
Mastering Unreal Technology: The Art of Level Design (Book + CD)
Item #: 176468174

Mastering Unreal Technology: The Art of Level Design (Book + CD)

Item #: 176468174

AUD 187

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What Stands Out

Comprehensive Guide
This book offers an in-depth exploration of level design in Unreal Engine, empowering readers with essential skills and techniques to create immersive environments and engaging gameplay experiences.
Practical Examples
Includes real-world examples and projects, providing readers with hands-on experience and practical knowledge to apply directly to their own game design projects, fostering creativity and innovation.
Bonus CD Resource
The included CD features valuable assets and tools, enhancing the learning experience by allowing users to directly engage with the content and experiment with level design in Unreal Engine.

Product Details

Shop Mastering Unreal Technology: The Art of Level Design (Book + CD) online at a best price in Australia. 0672326922
  • Let your imagination run wild in the world of Unreal Technology. Mastering Unreal Technology: The Art of Level Design knows no boundaries as it shows you how to build custom mods, maps and levels with the Unreal engine. Its tutorial format will give you immediate results through the tips and demos provided from the industry's top level designers. Learn to create your own characters, weapons and gaming environments, as well as how to go beyond the Unreal environment and export custom elements from 3D modeling applications. A CD that contains the Unreal Engine, graphics, examples and code is also included, giving you everything you need to create custom levels in Unreal or build your own games and virtual environments. Mastering Unreal Technology will help put you on the cutting-edge of gaming technology.
Publisher Sams
Publication date January 1, 2005
Edition First Edition
Language English
Print length 984 pages
ISBN-10 9780672326929
ISBN-13 978-0672326929
Item Weight 3.6 pounds (1.63 kg)
Dimensions 7.2 x 1.9 x 9.2 inches (18.3 x 4.8 x 23.4 cm)

Who Should Buy?

Suitable For
  • Aspiring Game Designers

    Ideal for beginners wanting to learn level design and game mechanics in Unreal Engine.

  • Students in Game Development

    Perfect for academic courses focusing on game design, offering practical techniques and theory.

  • Hobbyist Developers

    Great for enthusiasts looking to enhance their skills and create their own game levels.

Not Suitable For
  • Advanced Professionals

    Experienced developers may find the content too basic and not challenging enough for their skills.

Product Description

Have any Query? Chat with us

Customer Questions & Answers

  • Question: What is included in the book and CD package?

    Answer: The package includes the book Mastering Unreal Technology and a CD with the Unreal Engine, graphics, examples, and code.
  • Question: Can I create my own game using this book?

    Answer: Yes, the book provides guidance on building custom games and virtual environments using the Unreal engine.
  • Question: Who are the authors or contributors of the tutorials?

    Answer: The tutorials are provided by top level designers from the industry, ensuring high-quality information.

Game Design Editorial Review

**** "Mastering Unreal Technology: The Art of Level Design" (First Edition) has garnered a mixed but generally positive reception among customers, particularly those involved in game art and design education. Many users have found the book invaluable for mastering the Unreal Editor 2004, often citing that it has effectively bridged learning gaps experienced during their coursework. The detailed, step-by-step instructions covering various aspects of the Unreal engine, including textures, static meshes, and level design, have been especially praised for their clarity and comprehensiveness. Students have shared anecdotes about how the book has enhanced their understanding of complex concepts like texture tree properties and material creation. A few users reported some limitations regarding the book's material on exporting/importing 3D meshes, mainly because it predominantly focuses on Maya software, leaving users of other 3D modeling tools, like 3DS Max, to seek additional resources. Despite its outdated status regarding software versions and technologies, the general Consensus is that the foundational techniques and workflows presented can still offer transferable value to aspiring game designers. However, reviewers have noted that the advancements in the Unreal Editor since the book's publication have made some of its content less applicable, particularly when using newer versions like UT3 and UDK. A significant portion of the material relies on older software features not present in the latest iterations, which detracts from the overall utility for newer users. Still, those looking to delve into Unreal editing have labeled this book a "must-have" for its real-world examples and extensive coverage of mapping and modding concepts. **

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Pros

  • Comprehensive and detailed explanations of Unreal Editor 2004 features.
  • Step-by-step instructions beneficial for visual learners.
  • Useful for practical applications in modding and mapping.
  • Well-structured for both beginners and users looking to deepen their understanding.

Cons

  • Contains outdated software information relevant only to older versions of Unreal Editor.

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